If anyone has any tips, I would really appreciate it. I am probably missing something really simple, but so far I am a bit baffled. Our game is going to be released in iOS, it is about 200MB so far and we need to adhere to the rule of under 50MB, which is why I am tinkering about with Asset Bundles. I have managed to get them both into an asset bundle, I just can't seem to figure out how to choose which asset to extract out. And then using the Unity Editor to access the menu item: 'Assets/Save Asset Bundle As Assets'. Their behavior varies based on the platform the bundle is being loaded and the compression A method of storing data that reduces the amount of storage space it requires. To try this 3k package, simple import to an empty project. I'm stuck now at the next part, which is trying to combine both of these into a single asset bundle and then be able to get them back out. There are four different APIs that you can use to load AssetBundles. So I kind of understand what is going on so far. I can extract both ok, even from our server. I have managed to create 2 asset bundles so far, one of a cube (like in the tutorial) and another of a mesh from our game. So far I have been looking through the examples, mostly I have been following this. My goal is to pack almost all the game's media into one big Asset Bundle, just one. I am certain this is possible but just not sure what I am doing yet.
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